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FELDMAN
INTERVIEW |
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Part
3 |
Arne
Zaslove interviews filmmaker John Feldman
Interactive
Interview Part 3:
digital
filmmaking the new paradigm, technical
specs and sound
ARNE:
How did you get into digital
filmmaking after having made many films in... celluloid?
I saw digital
video as an opportunity to re-teach myself filmmaking from the
ground up. I didn't and still don't see it as a way for me to make
Hollywood type films on a low budget -- although that's certainly
possible. About four years ago I began talking to other filmmakers
about the possibilities of the new technologies and it became
clear to all of us that the creative potential was tremendous. We
were all experienced filmmakers and were, in many different ways,
frustrated with the current filmmaking practices. And I think each
of us saw different ways to creatively exploit digital filmmaking.
For me, I saw a
new paradigm of filmmaking that took advantage of small cameras
with low-light capabilities.
Historically,
there are three elements that have -- more or less -- defined the
filmmaking practices and aesthetics of today's commercial films:
large cameras, large lights, and large stars. The film language
that we think of as natural was developed by the early film
artists: Griffith, Chaplin, and others because they had these
large camera and large lights. Each shot had to be lit with large
units... as close as possible to get the luminance and then when
you wanted to move the camera you had to have elaborate machinery,
cranes and dollies and so forth. This machinery and these lights
required a lot of people to move and adjust them. These large film
crews were -- and are -- managed in a hierarchical -- military --
manner. And out of these technical constraints a film language
developed which was shot oriented. It's well known that, for
example, a dialogue scene is typically shot with three camera
positions, a two shot that includes both people and then a single
of each of the people. The singles may be shot days apart and, in
many cases, the off camera person isn't even there! These
practices are all necessary because of the large cameras and large
lights. This makes life very difficult for the actors.
But suppose one
isn't constrained by large cameras and large lights? We can make
it more of an actor's medium... it always wanted to be an actor's
medium, but somehow the actor got lost in the shuffle.
So this was my
challenge. How can I re-design the way films are shot -- or at
least the way this film is shot -- to take advantage of small
cameras, small crews, etc -- to make it more of an actor's medium,
and to make the process more fluid, more intuitive for me and the
actors.
So first of all
I decided not to light for the shot, but to light the entire
scene. I used natural light and practical lights (light fixtures
that are a part of the set) as much as possible. Some people
mistakenly believe that because we can shoot digital video without
much light, that lighting is not important. While it's true that
you can shoot almost anywhere, lighting is as important as it ever
was. Light is used to draw the picture. What's wonderful is that
low wattage lighting units are all one may need. If you want to
work with the ambient lighting in a scene then you just need a few
low wattage lights to, for example, define something in the
background or put a rim around the actors head, etc.
So light the
scene, not the shot. And shoot with one or more cameras. The
cameramen have specific instructions as to what to cover.
All of this
gives the actors tremendous freedom. For Bobby Roos we needed that
freedom because everything was improvised.
ARNE:
For those who are interested can you give us some of the technical
specs?
We used Sony
VX1000 cameras, several of them, and had various wireless
microphones clipped to the actors. Whenever possible we also used
a boom microphone. Actually -- as in all films -- we tended to use
different microphones depending on the scene. Everything was
hand-held except for one camera during the club performances.
I edited
entirely myself on a Macintosh computer-- 9600 and then G3-- using
a software that was first called Radius EditDV, then Digital
Origin EditDV, then was bought by Media 100 and renamed CineStream.
It was the only decent software when I started the process, but
now there are several competing softwares.
I first edited
each scene as a separate project. Then I printed the completed
scene to tape and cleaned the rushes off my harddrive -- otherwise
I never would have had enough harddrive space. Then when I was
ready, I put the completed scenes back onto the harddrive -- from
the tape -- and assembled the final movie.
The sound was
edited by a wonderful and very talented man, Ben Bates. He's very
experienced and brought a great deal of warmth to the project. He
used ProTools software on a G4. I made AIFF files from each of my
tracks, put them onto a CD ROM along with a QuickTime movie.
Everything stayed in sync because we never left the digital
domain. He then added sound effects and ambiences and mixed the
tracks-- it was all one process, which is great. Usually the mix
is a separate stage from the sound editing, but in this new world
he mixed as he went along -- more or less. I sat with him to
review the final mixes and make any adjustments I thought
necessary. Then when he was done, he made an AIFF file of the
final track and I synced it up with my final picture track. We cut
the film in five reels of less than 20 minutes each -- conforming
to the needs of a 35mm print.
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PART OF INTERVIEW - CLICK HERE
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